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Mothman Escape Room Hints

Mothman Escape Room Get Started & Hints

Housekeeping

If you've done a bunch of escape rooms, you know the drill.
Basically don't break stuff. Here's the rules:
  • No pictures need to be removed from the walls (there are two exceptions late in the game.)
  • Nothing needs to be torn apart or requires more than one-finger force.
  • Nothing is in the bathrooms. 
  • The game starts on the main floor, then transitions to the basement, then finishes back on the main floor.
  • Please be careful and don't hurt yourself! 
  • Please leave the escape room pieces where you found them so we don't lose anything.
    Here are reset instructions if you forget where anything goes. 

Notes on locks:
  • Directional lock - push top down twice in between attempts
  • Button/press lock - slide switch on bottom when attempting to open
  • Number/letter locks - be sure the numbers/letters are right in line and some have the line on the side not the front.

Enough about the rules, have fun! 

Backstory

While you listen to the backstory, feel free to wander around the house and locate anything that looks like it might be related to the escape room. This can help save a lot of time when you get started!
In 1967 there were many sightings of a bird-man creature in Point Pleasant, WV. The newspapers started to call the creature Mothman after the Batman television show and comics. But she wasn’t a moth - and she wasn’t a man.

And in fact it was three creatures in total, which is part of why they were spotted so often in Point Pleasant. Her name was Legira, and she came from a parallel wavelength. As it has been explained to me, there are many parallel wavelengths, but creatures rarely slip through to a different one.

They have to be at the very height of emotion to slip through accidentally. And it was believed that Legira was in prison when she accidentally made her way to earth. But none of us ever learned why she had been imprisoned. I met Legira after she - and her teenage daughter and baby boy - had escaped the Men in Black in Point Pleasant.

They were looking for a safe place to stay with a number of other so-called cryptids in an abandoned mine. Perhaps I’ll tell you more about all that another time. For right now, I’m trying to understand why Legira was imprisoned. She has passed away now. But for my part, I just need to know. What was her dark past?

The group of creatures stayed here for some time, and we became friends of a sort when I was a child. Legira told me that she couldn’t tell what she had been convicted of as it could put anyone who knew in danger with the Men In Black. But I believe that she left me clues here in this house. She has long since passed, and I believe the Men In Black are no longer a great threat. I’ve heard you and your friends are good with puzzles and perhaps can help me to discover my friend’s past. I have her notebook on this table, but I’ve had no luck opening it.

​If by some chance you ARE able to find out what happened all those years ago, please send me an explanation to the mailing address I included on the indoor mailbox, hopefully you can find that too.

HINTS​

1- Diary
Diary is on the table directly below the Escape Room QR codes.
Small hint
Take a look at the back of the diary. Looks like bottles and hot water, where are the bottles? Code is in the order of the bottles.
BIG hint
Run the bottles on the shelf in the red room under very hot water in the kitchen sink.
ANSWER
Code is 183.
2 - INSIDE OF DIARY
SMALL HINT
Another day in the office... what words are underlined? 
Picture
BIG HINT
Look at the number of finger prints for the order.
Lock is right above escape room QR codes.
​Push the top of the lock down 2-3 times before trying another combo. 
ANSWER
Right, down, up, right, down, down
3 - Wall box with directional lock
SMALL HINT
Look at back of paystub, what does the layout of the numbers remind you of?
Picture
BIG HINT
Look at the large green box on the wall in the red room with 12 cubbies. Cubby 6 has flashcards, that's your next puzzle.
Picture
4 - Flash cards
SMALL HINT
There is an owl illustration that matches the one on the cards somewhere on the main floor.
BIG HINT
The illustration is somewhere in the living room.
ANSWER
The icon is on the small table just inside the front door beside the couch. If it doesn't work, try moving the deck of cards around near the icon until it opens.
Picture
5 - Table by front door
There should be a lock in the small table next to the front door.
SMALL HINT
Where is there a lock that needs a key?
BIG HINT
Look at the clear lock box by the refrigerator. 
6 - CLEAR lock box
SMALL HINT
Where can you put the transparency?
BIG HINT
Put the transparency on the light box in the kitchen next to the fridge. 
ANSWER
It says "Every 7th letter on page 12"
​This refers to the diary.
7 - Page 12
SMALL HINT
Look at page 12 in the diary, the page number is on the bottom.
​Page 12 may be further into the notebook than you might expect.
Write down every 7th letter in the text.
BIG HINT
Picture
ANSWER
Nuts, spices, coffee.
8 - Nuts etc.
SMALL HINT
Look around in the kitchen.
BIG HINT
Open cabinets above stove.
9 - Cabinet over stove
SMALL HINT
How many cans of nuts, how many spice containers, how many coffee containers. 
ANSWER
Code is 354.
10 - Black box
SMALL HINT
Where is there a 3 digit lock?
ANSWER
3, 5, 4 - goes in lock on box to the left of the fireplace.
11 - letter in box
SMALL HINT
Is there a code in the letter?
Picture
BIG HINT
What are the first letters of each line? 
ANSWER
TOASTR
Put the letters in the cryptex
12 - CRYPTEX
SMALL HINT
Read the small print note on the back of the envelope.
Picture
BIG HINT
Go toast some bread! There should be some in the freezer. Use the Marking System page to find the code. 
Picture
13 - Toaster
SMALL HINT
Where do you see a 4 digit lock with colors? What pieces of the symbol are on the marking system sheet? That will give you the code.
BIG HINT
Look in the green bedroom for the "those who live press on" picture. 
ANSWER
Code is 2741 from the marking system sheet and the parts of the MIB symbol.
14 - the ones who live press on
SMALL HINT
The lock to input this code is in the basement. Use the slide at the bottom of the lock to try the code.
BIG HINT
Figure out who lives. Look for a lock shaped like the background of the picture.
ANSWER
Lock is on an old suitcase in the basement by the washer and dryer. Press on the buttons for those who live. Code is 1637 pushed in
1(in)         5 (out)
2 (out)     6 (in)
3 (in)        7 (in)
4 (out)     8 (out)
Be sure to slide the slide at the bottom to open. 
Picture
15 - Suit case
SMALL HINT
Do the symbols on the cabinet match up to a document? What is the code? What is it a picture of?​
Picture
BIG HINT
Picture
ANSWER
Code for wood cabinet behind the air hockey table is 225.
17 - Wood cabinet by air hockey table
SMALL HINT
You'll need to get the key out with the knitting needles from the suit case.
Where is there a keyed lock?
BIG HINT
Use the key on the red basement door.
18 - red door office
SMALL HINT
Use blacklight flashlight in the basement, is there a code? Where does it go? This one doesn't go into a lock just yet..
BIG HINT
Code on poster is 305. Put it into the rotary phone and spin to find the code for the next lock.
ANSWER
When put into phone the code is 381. Code goes into right side cubby under stairs.
19 - right cubby in office
SMALL HINT
Feel for numbers behind felt.
ANSWER
Code is 4765, goes in left cubby under the stairs.
20 - Left cubby in office
SMALL HINT
The sunglasses from the suit case might be helpful here.
​Is there a hidden place in the office room with a lock?
BIG HINT
Picture
ANSWER
Code is 7338, lock is in cubby behind picture in the back of Legira's office with the red door.
21 - Rear cubby in office
SMALL HINT
The music box is the hint. It's a 4 letter code for the lock.
BIG HINT
ANSWER
​Code is STAR, from Twinkle Twinkle Little Star song. Code goes in the smaller box in the same cubby.
22 - Box in rear cubby
SMALL HINT
This is the toughest puzzle, just take your time. Use letter from Indrid Cold, estimated gestation dates, and wavelength schedules to determine when travel can happen. Every pair can only travel on one date and to only one wavelength. You will get two codes out of this.
Picture
Picture
Picture
BIG HINT
Picture
Picture
ANSWER
Picture
Code goes in lock on barrel table. Code 3617.
23 - barrel table
SMALL HINT
Once you get the documents from the Barrel, you can send them through the wavelength mail.
​You just have to get the last code using this code..
Picture
BIG HINT
It's time to go back upstairs once you get the code from the barrel table.
​Where did you see a lock you haven't opened yet upstairs?
ANSWER
Code is 5762
It goes to the lock on the closet door in the red room, main floor.
24 - Red room closet
SMALL HINT
Put the incriminating documents in the mailbox. Grab the black light flash light.
Only go up to the attic if you're certain you won't hurt yourself! :-) 
BIG HINT
Put code 1708 in the lock at the top of the ladder. 
​Only go up to the attic if you're certain you won't hurt yourself! :-) 

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  • Books & Classes
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